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Luckily, you don't have to. You can use the Repaint event to draw some kind of graphic.
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    To draw in the editor we need to use OnDrawGizmos callback, so let&39;s create it.

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    However, it is also possible to define your own Handle.

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  • Creates a cached editor using a context object.
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  • Gets the targets to be drawn by the editor window.
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    As far as I know, the only way to draw the nice UnityEvent controls, I have to use a SerializedObject and use a PropertyField.